v0.3 [Jul 31, 2017]
- Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state.
- StaticObjects with the `fixed` flag set to false will now properly simulate rotation.
- Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player.
- Refactored renderer to properly adhere to the Just Cause 2 threading model.
- Text renderer will now re-use buffers whenever possible to improve performance.
- Fixed a bug with first main menu background not being resized to fit on the screen.
- Added ModuleError event for handling errors caused by client/server Lua modules.
- Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect.
- Added Roads class, allowing scripters to use global road pathfinding.
- Added ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding.
- Added Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats.
- Added GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect.
- Added LocalPlayer:GetAimMode and the AimMode enum.
- Added Chat:Get/SetPosition and Chat:ResetPosition.
- Added TraverseType, RoadType and SpeedLimit enums.
- Vehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors (Breaking change).
Convert TOD, MOD to popular video formats, extract audio from MOD and TOD video.